![]() How would this impact the design of your game? People already get attached to NPCs sometimes, despite their clearly 2-dimensional character. They're not geniuses (though they may be savants), but they can understand any common questions or commands and respond appropriately. And they would understand you and respond by voice. So! Imagine you could just speak (you know, with your voice) to NPCs in a video game. And it will probably be small indie studios, rather than the big AAA studios, who innovate here first. It won't be long before the same technologies start to appear there. But video games are just expensive toys for grown-ups. I believe these are the tip of the iceberg, and it's going to be in toys first where this really takes off. It's not perfect, but kids don't (generally) care. A fully conversational Barbie is coming soon.all of us have occasionally caught ourselves saying "please" or "thank you" to it. ![]() These aren't really conversations it's a voice command interface. We have an Echo in our kitchen, and the whole family uses it on a regular basis. Apps like Siri, Amazon Echo, and Google Talk have already got us talking to inanimate objects.So, let me set the stage by pointing out a couple of recent developments: I'm interested in how this will impact game design. Executive summary: game NPCs will soon be able to carry on real, spoken conversations with the player.
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